
Relevance
Modern children from an early age show interest in video games and electronic devices, quickly mastering them. Parents recognize the importance of information technology for the successful development of a child but also strive to maintain a balance between learning and children’s health.

- psychological difficulties,
- gaming addiction,
- impaired vision and physical health.
Goals and objectives
This educational tool helps children from age 4 learn programming, logic, and mathematics without screens. With PrimaSTEM, children learn:- numbers,
- spatial orientation,
- algorithms,
- logical thinking,
- programming fundamentals,
- arithmetic operations and progressions,
- geometric concepts.
- versatility,
- engaging and visual format,
- screen-free learning,
- suitable for preschool and young school-age children,
- natural body materials.
🎯 Main goal - development of cognitive skills through tangible and visual understanding of programming basics and the meaning of program execution results.
How does it work?
- Switch on the robot and controller.
- Using command chips, compose a program by placing them in the controller’s cells.
- Press the “Execute” button.
- The robot will perform the program.
Video presentation - youtu.be/Ztq_I1WBiVo
Mathematical drawing using a variable and negative numbers - youtu.be/6Zoyku27mO8
Heart-shaped mathematical drawing - youtu.be/VgiWu200EGw
📺 For more details, visit the PrimaSTEM YouTube channel
Who is it for?
PrimaSTEM is designed for children and looks like a game, but is a flexible tool for educators and parents. It can be used to teach various subjects - mathematics, programming, physics, history, geography. Everything is limited only by the imagination and skills of the teacher or parents. The child acquires mathematical and algorithmic foundations, serving as excellent preparation for school and a first experience with programming languages (Scratch, Logo, or Minecraft).